Jurassic World: Fallen Kingdom (2018)
Is Jurassic Park an infinitely better film (and novel) than this half-hearted sequel of a sequel? Absolutely. Is the commentary in this film much stronger and straight-forward than Jurassic Park's muddled understanding of natural animals? Indeed it is. Whereas Jurassic Park was more enamored with the possibilities behind the science of resurrection and the monetization of extinct organisms, Fallen Kingdom is strictly posthumanist in its portrayals of dinosaurs.
Both reviews -- in Roger Ebert and in the Guardian -- are certainly correct that the tired tropes of the Jurassic Park franchise exist in Fallen Kingdom, as well. The Lost World's plot point of selling dinosaurs is here, as is Jurassic World's idea of using dinosaurs as weapons; and the franchise's flashy action set-pieces permeate the film, bogging down some genuinely tremendous ideas of humanity's role alongside resurrected animals. Jeff Goldblum's Ian Malcolm sets the stage for these ideas after we learn that the island of Isla Nublar, where both Jurassic Park and Jurassic World were located, is about to self-destruct via volcanic activity and effectively send dinosaurs into extinction once more. In a congressional debate, Malcolm argues that dinosaurs had no right to exist a second time anyway and that nature should be allowed to correct its course.
On the other hand, Sir Benjmain Lockwood, former Jurassic Park partner to John Hammond, is determined to save these animals by funding an expedition to Isla Nublar that would extract as many species as possible. To do this, he hires CEO Eli Mills to spearhead the project, and Mills locates former Jurassic World employees Claire Dearing and Owen Grady to assist in the captures. This approach is not so much religious in nature as it was in Life of Pi; rather this sympathy for animals is built on close connections with them, on the idea that animals form bonds and feel emotions in virtually the same ways humans do. For Grady, the desire is to rescue Blue, one of the velociraptors he trained during his time at Jurassic World; for Claire, it is the destruction she witnessed at the demise of the former park, when the hybrid Indominus rex brutally murdered much of the park's population.
Though the middle of the movie is muddled with off-the-rails plot points -- such as Mills killing Lockwood and then auctioning off the dinosaurs, the introduction of a new hybrid dinosaur known as the indoraptor, and the strange revelation that humans can now be cloned -- the ending harkens back to this driving ideology of posthumanism. Before the dinosaurs can be sold into private collections and militaries, Grady and the rest of the pro-dinosaur gang have the choice to free them all from their underground pens. If the dinosaurs are released, our characters know, they may have a genuine chance at life in the wilds of North America, but they will undoubtedly come into contact with people and kill many of them. After heavy consideration, their consciences get the better of them, and they release the dinosaurs into the wilderness of California. At the end of the film, we even get a few glimpses of how human life and dinosaurs are beginning to intersect, and the results are not encouraging. In this manner, however muddled the film's purpose may be, it makes a clear -- and bold -- statement through its major characters that human life is no more valuable than any other animal's.
Jurassic World: Fallen Kingdom (Roger Ebert)
Jurassic World: Fallen Kindgom (Guardian)